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You can have look at it and say yay or nay if you like. Just so you know I am in the process of writing my own RPG. That's just so you don't get too confused when you see my homepage: http://members.iinet.net.au/~alakazam/index.html
By the way don't want anything in return, I think you have a
great site and would like other people to know about it that's
We don't mind at all, Matt - please do. In return, we've posted your URL - hope it helps you get some links yourself.
We had the pleasure of playing through some of these adventures at the Big Weekend con, and can highly recommend them. Thanks for the tip, Adam.
Sorry, no idea. Anyone?
Again, sorry, no idea. We've never even heard of roleplaying summer camps. They sound really cool though, so if anyone out there does know about them, do let us know.
Art? If you must. Site design? Not fussed so long as you scrap the brickwork - it's hard on my eyes. Stick to solid colour under text please.
But whatever you else you may do, keep up the great content.
Thanks for the feedback on those issues, John. We are working on a new design which will alleviate this problem. It'll be implemented Real Soon Now.
I noticed that you were a fan of Arcane and this inspired you to get started with PTG,PTB (I like the name concept, but it's a bit of a mouthful). I'm curious to know, if this is purely a love thing, or are you getting any money for it? Being in the publishing industry, I know that the demise of Arcane and all of it's predecessors, is purely a money thing (Lack of ads and shelf sales, causes a lower print run, less pages, less visibility in the market place causes less support and so the cycle goes on). Internet publishing however, I know very little about. I think all gamers have a genuine love for their games, and if we lived in arent free world we would all 'work' 24hrs a day. The fact is that we don't (The real world gets in the way). It's nice that you are publishing this, and it's costing me nothing to read, but if it's going to last and grow, and I'm sure you want it to as much as me, eventually you'll be looking to give up the day job, which means I'll be paying your salary (I'm not opposed to this as long as I get quality for my money).
If the internet is slowly replacing printed matter (I don't personally believe that it will ever complete this task), then for quality sites to survive, that are not commerce based , money will become the key. If you are not charging for subscriptions, and so far I have seen no advertising that would warrant payment, I'm curious to know how you will make it last, other than pouring in a lot of effort for no return?
Curiosity never killed this cat (yet)
That's a big question, and I can't really go into the whole nature of internet publishing here. In the case of PTGPTB, it is, like so much of the internet, a labour of love, done in our spare time for no return except letters like this one. Until we win the lottery, that is, and we can set PTGPTB up as a major commercial enterprise.
That said, we are looking into setting up some advertising to try and recoup some of our costs and hopefully make a little money. We'd of course like our readers' opinions on such a move.
In response to the latest issue - a couple of the articles didn't happen to grab me right off (I'm tired, I'm skimming at lunchtime, my attention span is arrested at about the thirteen-years-old mark...) but:
Dempsey - Apropos of nothing, I like Duran Duran (well, okay, I like "Rio" and "The Chauffeur" and laughing very loud at Nick Rhodes haircuts...) and don't like getting pissed on Saturday nights. But that doesn't make me half-interesting. Does it? Either way, a nice article that took me back to those first clumsy attempts to get a roleplaying club going at Uni, only to discover that I really didn't care for what most of the people who then appeared on the scene seemed to think of as roleplaying...
Rotwang - Dear God, this man is deranged! "Liz Taylor -- Her Life in Loud, Braying Noises". You want loud braying noises? You should have heard the one I barked up through my chocolate milk when I read that line. What? Oh yeah, the rest of it was pretty good too.
McLennan - Anyone that takes inspiration from 'The Authority' and Terry Gilliam in the same breath is okay in my book. I've just this minute decided that I'm going to adapt 'Predatory Architecture' to D&D3E when I buy it next month. It'd be too cruel to inflict on my group's 7th Sea characters, but nobody cares what happens to their 1st level gnome illusionist-thief, right?
I am suddenly in the strangest frame of mind. I wonder what my co-workers would think if I started bellowing "Wookie, wookie, wookie!" at the top of my voice?
Cheers, guys. Another great issue - and I promise to go back and read those other articles later, when I'm in a bit more receptive mood. But in the meantime, I have to plan the skewer murders of a bunch of halfling clerics.
Dave, who actually kind of prefers the chitchat at Gaming
Outpost to rpg.net, where most of you guys hang out. Point? Didn't
think I needed one, sorry. I'll leave quietly...
Thanks for that very entertaining piece of feedback, Dave! Glad you liked it.
That's exactly our philosophy of design, so it's nice to hear it appreciated.
We'll do what we can, Craig.
Having never played it myself, I can't tell you much about it except to say that it was first published in 1980 by SPI (Simulations Publications Inc). Around 1982/1983 SPI ran into difficulties and much of it's assets were bought up by TSR in the ensuing fire sale. TSR did release a 3rd edition of DQ, but had introduced many changes that (apparently) made it look more like AD&D - perhaps in the hope of bringing the (then) reasonably substantial DQ-playing community over to AD&D. In any case, TSR quietly dropped DQ altogether not long after their 1983 release.
If you're curious, you there are a number of websites devoted to
DQ - including a DQ Open Source project. Here are a couple of
Nor did I spot any reference to Judges Guild. Another company active in the early eighties. They were very prolific publishers of modules, campaign environments and other supplements for AD&D, DragonQuest and RuneQuest (to name a few.) They too eventually became defunct, but have recently risen from the grave: http://www.judgesguild.com.
Well, unfortunately I couldn't include every game in the history or the thing would have been gargantuan. Dungeon Quest wasn't particularly historically important, except as an example of TSR muscle-flexing in the eighties. Judges Guild however definitely deserved a mention somewhere.
But the good news is that finally these and the many other corrections we've accumulated over the years are now going to be implemented in a re-done version of the history. This will be collated with the help of Mr Carney himself. If you have any information you think should be included, that hasn't been mentioned in past forums, please let us know. Our last poster also has a question on the history:
You've stumped me on that one. I'd say it would have to be later than TMNT, which was 1985. Perhaps 1987 or 1988. Can anyone give us the precise date here?
The Forum is your page; it is entirely up to you what you fill it with, or even if you fill it at all. So get on your soapbox and send your spiel to firstname.lastname@example.org.
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